//
//  Face.cpp
//  TrackingSim
//
//  Created by Garrett Manka on 2/3/12.
//  Copyright (c) 2012. All rights reserved.
//

#include <graphics/Face.h>

Face::Face()
{

}

void Face::addVertexIndex(int v)
{
    m_vertex_index_list.push_back(v);
}

void Face::addNormalIndex(int n)
{
    m_normal_index_list.push_back(n);
}

const std::vector<int>& Face::getVertexIndexList() const
{
    return m_vertex_index_list;
}

const std::vector<int>& Face::getNormalIndexList() const
{
    return m_normal_index_list;
}
